August 17, 2022

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The EA patent needs participant information to generate in-game maps and content material

Don’t anticipate it to be a part of FIFA 23 or something (Picture: EA)

A brand new patent based mostly on private information may see EA is implementing extra procedurally generated content material in all of its video games.

Not each patent filed by gaming firms all the time will get applied, however they will present some perception into the sorts of concepts these firms are contemplating and the place they assume the way forward for gaming is headed.

For instance, a newly found patent from EA reveals that the corporate is occupied with discovering methods to raised goal avid gamers’ pursuits with custom-made content material.

The thought behind it, dubbed the “persona-driven dynamic content material framework,” is to gather participant information from totally different video games to create a participant profile based mostly on an individual’s playstyle.

For instance, if a participant spends extra time exploring than preventing in an journey sport, they’re assigned “an explorer archetype classification.”

EA may then use this information to procedurally generate the kind of content material that may attraction to that participant in no matter sport is being performed. So, utilizing the Explorer instance, an in-game map could possibly be created that’s extra suited to exploration than fight.

Although clearly it wouldn’t be a very good card provided that the Elden Ring and Grand Theft Auto are painstakingly hand designed.

This is able to additionally apply to easy suggestions for different video games, DLC and the like that may attraction to that participant’s pursuits.

Accumulating participant information for the aim of promoting or recommending new merchandise is nothing new, however the concept of ​​a sport adapting to an individual’s enjoying model is attention-grabbing.

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There are already some examples of this, e.g. B. adaptive problem (the place a sport relieves itself if a participant fails too many instances) and procedural era typically has lengthy been a factor (like No Man’s Sky and its procedurally generated planets and wildlife) .

It’s value noting that EA filed this patent (which you’ll be able to learn for your self on america Patent and Trademark Workplace’s web site) again in 2020 and it was solely printed earlier this 12 months in April, so EA clearly has these plans already for a while.

The query is when or if it’ll truly try and implement it, and if that’s the case, what affect it’ll have on the complete trade.

skate. screenshot

As for velocity growth, possibly EA may have it prepared when Skate comes out (Picture: EA)

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